I am a game developer based in Ontario, Canada.
I enjoy developing games using different kinds of game engines and programming languages.
Feel free to shoot me a message if you want to talk about anything game design.
SuperColony is a real-time simulation game where you guide hundreds of ants to harvest resources and develop a supercolony while defending against hostile foes.
This is my first project made using raylib that I published online. It combines the general mechanics of Tetris with powerups that affect the gameplay in certain ways. Players get to choose 1 of 3 new powerups every new level. Powerups reset after you top out creating a roguelike experience for the player.
This is one of the biggest project's I've worked on. It's like playing tag but as an online multiplayer experience. I was the lead programmer on a team of eight working to make this game the best it could be.Â
Survive against the invading Craigs in this endless horde shooter! This is my first published title made using Unreal Engine. The game was built using Blueprints and C++.
This game is what I consider to be my first real published title. It was featured in the Hot Games section on GameJolt and amassed over 1.5k views.
Unity
Unreal Engine
Game Maker Studio
Godot
Bevy
raylib
C#
C++
GML
GDScript
Rust
C